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Fallout 4 send companion home
Fallout 4 send companion home












  1. #FALLOUT 4 SEND COMPANION HOME MOD#
  2. #FALLOUT 4 SEND COMPANION HOME PATCH#

In the slides ahead, we cover all the best Fallout 4 pet mods currently available that expand out your options for Dogmeat, or even let you recruit a wide range of pets, from mirelurks to death claws! Unfortunately, most of these aren't available for console, but where they can be found we've included links for the Xbox One/PS4 versions. Alternatively you can take another companion. If you want him to actually leave you alone so you can continue on your journey without a companion, you need to speak to him and select the 'Dismiss' option, which will pop up a menu asking where you want to send the companion to. The game has a number of temporary companions that will only be available during certain quests. This will get him to stop following you until you next fast travel. When the player decides to travel solo, or with another ally, the previous companion will head.

#FALLOUT 4 SEND COMPANION HOME MOD#

Both Far Harbor and Nuka-World introduce a single, narrative-focused companion. The mod sends companions back to their daily routines when they are no longer required by the player. It does 50 more limb damage, making it great for crippling. The Last Minute dies 192 base damage, but thats not all, its particularly amazing for players who like to use V.A.T.S.

fallout 4 send companion home

I'd really like the companion's original home to be among the possible destinations I can send them to.

fallout 4 send companion home

Now I'm feeling guilty that she doesn't return to Nat. Automatron adds two new, fully-customizable robot companions. Gauss rifles really are the kings of energy weapons, and this special Minuteman unique Gauss rifle is great proof of it. and I've already sent Piper to Sanctuary when she got fully laden with salvage and loot. If you don't want to wait for those paid entries to show up, the amazing Fallout 4 mod community already has you covered (as usual). The base game offers 13 unique permanent companions, each with their own quirks and storyline. But eh, I mean that was sort of an annoying problem in Skyrim so I am kind of glad that we at least get to choose where they go. I do kinda wish that there was an option to send them back to where you got them. It isn't entirely clear yet what that means, but it's a good bet that we can expect a bunch of pet options to arrive in the Creation Club soon. You could tell them to wait, but you'd be unable to get a new companion so that really isn't an option.

#FALLOUT 4 SEND COMPANION HOME PATCH#

Fallout 1.22 (listed as Fallout 1.10 on PS4) offered up a curious entry in the patch notes, indicating that " pet support" is now being implemented.

fallout 4 send companion home

Oh, Fallout 4, why can't we ever seem to quit you? Here we are, closing in on three years since launch - and more than two since the last official story DLC landed - but all those fabulous mods keep us returning to the Commonwealth wasteland again and again.īethesda knows what's up, as the patches for this aging game keep on coming.














Fallout 4 send companion home