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Launchbar jet
Launchbar jet









launchbar jet

I have tried left and right clicking with the mouse,and the switch I have set on my Warthog(which works on the Legacy).The switch stays in the retracted position, no matter what… Also I am aware of SOP to extend it to connect to the Cat and retract it once hooked up, for proper gear retraction. You must have your launch bar switch on extend else you won’t connect to catapult (IIRC external model does not have launch bar DOF though) You must have your launch bar switch on extend else you won’t connect to catapult (IIRC external model does not have launch bar DOF you tried both right and left click on the hotspot ? Have you tried both right and left click on the hotspot ? The jet strongly pitched up upon takeoff. And, it would connect to the Cat.ītw, I have had the issue where the Rhinos’ Take off trim was “overtrimming”. The jet “knelt on the nosewheel” upon LB extension. I’m just describing what was happening in 4.34.0. My E and F acdata LB entries are the same as the f18c acdata, and everything does work properly in the Legacy.Īs for the kneeling effect, I know it’s not RL. But, the switch doesn’t move, nor does the LB visibly extend. There is a hotspot on the switch, and I do hear a click when I right click to extend. I notice in your video that the LB switch moves when you click it. I just changed the f18 e and f acdata COMMPRESSIONperc to 0.1 as you suggested, and tried a launch.

launchbar jet

WATCH at Day, Mav, and thanks for replying. The INS aligns on Legacy, and Rhino E and F. If you then do the normal TO trim procedure, the jet pitches up strongly upon take, the good news. Take out trim seems “overtrimmed”, almost as if the jet spawns already in TO trim. So, the Rhino bug report becomes…įormation lights don’t work (continuing from 34.0) REQUESTED UPDATE: As you can see below, the LB issue has been figured out. That is a carry over from previous version. I haven’t tried with the Growler.įinally, the Formation Lights do not work. This is the case for both the F/a-18 E and F. Now, although the -E and F acdatas have LB values,you get neither LB extension or the “kneeling” effect, and the jet will not connect to the cat. While not realistic(though rather cool looking) the Rhino would connect to the cat. Also, while the LB wouldn’t visibly extend, the jet would settle at the nose in a "Tomcat-esque manner. The fix at the time was to copy and paste the Legacy Hornet’s acdata LB values to the Rhino’s. At first, in 4.34.0 neither Rhino would hook up to catapult. “F-18 E/F: fm Catapult values adjusted, fm Launch Bar values added. If I assume correctly this means the SMS page, it hasn’t been corrected. Thank you very much for thatįrom the 34.1 Changlog -" Fixed F-18 E/F stores loadout. One interesting point - the CFA-44 plane does have weapons and it works fine - but none of the other planes like F16C, F35C, SU30SM, Typhoon etc. I've re-uploaded the dlc.rpf again so please look at it and let me know. It must be some small typo/error somewhere.

#Launchbar jet mods

I LOVE your plane mods - it is so frustrating that I can't seem to get the weapons to work. Do we need to increase that?Īlso, in the ta, for most of your planes, the only line is "CU_VEH_MORGAN" so I have only one of those in that file - do we need to add something else there? When I press "A" on the controller (or 'Space' on the keyboard) the cannon should fire but nothing happens!ĭlc_planes:/%PLATFORM%/weaponry/planeweapons.rpfįor the WeaponsLimitAdjuster (in the INI file), what do the values need to be? I didn't change them from default (CWeaponInfoBlob = 512 & CWeaponComponentInfo = 1024). I added that as below but unfortunately that didn't work either! When I press "X" on the xbox controller it should switch weapons but nothing happens.











Launchbar jet